Drmg123, Dragon

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Magazine
Issue #123
Vol. XII, No. 2
July 1987
SPECIAL ATTRACTION
Publisher
Mike Cook
15 THE ARCANE ARTS:
A step into the world of sorcerers and wizards.
Editor
Roger E. Moore
16
The Mystic College James A. Yates
The stronghold and home ground of all magic-users.
Fire for Effect! Richard W. Emerich
Flame and lightning do more damage than you might believe.
36
Arcane Lore Harold Dolan
A new column of magical spells beginning with the magic of fire.
Assistant editor
Robin Jenkins
Fiction editor
Patrick L. Price
Editorial assistants
Eileen Lucas
Barbara G. Young
Georgia Moore
OTHER FEATURES
13
Music of the Forgotten Realms Ed Greenwood
What instruments do the bards of the Realms play? Find out here.
42
Lords & Legends Matt Iden
A
Art director
Roger Raupp
Marilyn Favaro
Production Staff
Gloria Habriga
second
new column, with four heroes for
Oriental Adventures.
Subscriptions
Pat Schulz
Advertising
Mary Parkinson
46
Gamers Around the World Heather Gemmen
Want to share your adventures with someone far away? Read on and write!
50
The Ecology of the Giant Leech Anthony Gerard
A tale of monsters and men and the thin difference between.
54
Time Flies . . . Lisa Cabala
Better than a wrist-sundial: five time-tracking charts.
60
Just Making Time Roger E. Moore
The joys and horrors of fantasy calendars.
62
Palimpsest Tais Teng
Ed Greenwood
Creative editors
Jeff Grubb
Contributing artists
Donald Clavette
Richard Cameron
Larry Elmore Chris Hunter
Jim Holloway Brian Maynard
Dwain Meyer Joseph Pillsbury
Ken Widing Lawrence Raimonda
David Trampier
Valerie Valusek
When the old words are erased, new writing appears. . . .
Richard Tomasic
Marvel Bullpen
68
The Whole-Earth Ecology Danny Kretzer
Putting a STAR FRONTIERS® game world together (more easily).
72
The Marvel®-Phile Jeff Grubb
Presenting the other three Heralds of Galactus.
76
The Role of Books John C. Bunnell
Pern, science-fiction conventions, and more.
82
Operation: Zondraker Merle M. Rasmussen
Part 2: What do TOP SECRET® game agents do when they get to the Moon?
DEPARTMENTS
3 Letters
4 OMG Guide
6 Forum
61 Sage Advice
88 TSR Profiles 99 Snarfquest
92 Gamers Guide 100 Dragonmirth
34 Convention Calendar 102 Wormy
98 Index to Advertisers
COVER
On the night of a full moon, two youths forge a sword of great magical power
perhaps, or a blade of elemental force. Donald Clavette, an artist
from Woodbury, Connecticut, reveals the mystic glory of magic in his cover
painting for this issue.
flame tongue,
32
a
Harley
Cover art prints
Dear Dragon:
I enjoy the artwork on the cover of DRAGON®
Magazine. I have purchased both of the covers
which were sold as prints to the public. I would
like to be able to obtain MANY of the prints
from the covers. Is there any way to purchase
these prints, either from the original artist or
TSR?
The article entitled The Game Wizards, by
Jeff Grubb [in issue #119], started to make me
worry. If the Forgotten Realms are going to be
the home base of both the first and second
editions of the AD&D® game universe, what will
become of other game worlds? I for one, would
not want to abandon the world of Krynn for
any other game world. Will modules still be
created for worlds other than the Forgotten
Realms? If modules were not created for other
worlds, that wouldnt be fair to many AD&D®
game players who would rather stay with their
favorite world. If I had to transfer my interest
and campaign to the Forgotten Realms, would it
be possible to place my favorite characters from
my current campaign to that of the Forgotten
Realms without bending the rules severely?
A letter came to the office the
other day from a high-school student
who had a problem with his gaming
group. One of the players became
upset because his character was
kidnapped, and that player tore up
his character sheet and left the
game, claiming that the DM was
being unfair. The writer (who had
been the DM) wanted to know how
to handle situations like that, to keep
players from losing their tempers
over something as silly as a game.
Well, sorry to say, theres no way
to avoid it except to play with
mature* gamers, and theres no way
to test for game maturity among the
players just before you start a game.
This problem is hardly unique to
role-playing, as anyone who has
played bridge, poker, chess, or the
MONOPOLY® game well knows.
Some time ago, a marriage counselor
made the news with his claim that
the TRIVIAL PURSUIT® game was
responsible for several broken mar-
riages. Games are games, but people
are people.
Nonetheless, role-players every-
where can probably sympathize a
little with the angry gamer who has
lost a favorite character, even if
everyone thinks the gamer shouldnt
have acted in the way he did. I, for
one, read the letter and thought of
Harley D. Quinn.
Harley Davidson Quinn was a
gnome, the first D&D® game charac-
ter that I ever managed to get to 6th
level. This was an incredible achieve-
ment for me at the time, since I had
been going through one player char-
acter a week at our gaming sessions
at Fort Bragg, N.C. Harley, though,
hung on. He found magical weapons,
magical armor, henchmen, money,
treasure Harley hit the big time.
He was great.
Then, in the middle of one of our
longer dungeon-crawls on Saturday
evening, the party ran into some
tough opposition and some of our
better fighters got mangled. The
group caller was looking over the
character sheets to figure out what
to do next when he spotted Harleys
current level.
Hey! he yelled. How come this
guys walking in the middle of the
party? With a start, I realized that
Harley was, indeed, one of the
toughest fighters we had. I was
accustomed to putting all of my
characters in the middle of the
group to keep them alive just a little
(continued on page 40)
Ronald D. Martin Jr.
Winterhaven, FL
Any reader interested in obtaining a color
print of a particular cover from DRAGON® Maga-
zine should write a letter addressed to that
particular artist, then place it inside an enve-
lope, along with a second stamped envelope
with your return address and the artists name,
and send this material to: Cover Art Request,
DRAGON® Magazine, P.O. Box 110, Lake Geneva,
WI 53147. We will check the letter and forward
it to the artist as quickly as possible. We cannot
guarantee that the artist will have prints of his
or her work available for sale, but the artists
appreciate the feedback anyway. We cannot
release the addresses of our artists as a matter
of policy, but we can and do forward mail to the
appropriate people. RM
Christopher DeGraffenreid
Wilkes-Barre PA
The answer to your question is no. TSR will not
close up shop on Oerth and Krynn just because
the Forgotten Realms is being set up. Both the
WORLD OF GREYHAWK Fantasy Setting and
that of the DRAGONLANCE® saga have a wide
and loyal following, and it is our intention to
keep producing material for these worlds over
the years. For example, later this year, we will
be coming up with the DRAGONLANCE® Adven-
tures hardback. As home base for the AD&D®
game, the FORGOTTEN REALMS setting is to
be the home for all adventures not specifically
designed for Oerth and Krynn; furthermore, it
is laid out so as to serve as either a full cam-
paign setting or an interesting world next
door for your own existing campaigns (which
may or may not be on Krynn or Oerth).
Now, if you or your players choose to take
characters from their initial campaign and
relocate them in the Realms, that has been
provided for as well in the Realms boxed set.
The Realms, as you may have gathered, has a
wide variety of gates and portals to other
planes, Prime Material and otherwise, and it is
possible for your characters to either visit the
scenic (deadly?) Forgotten Realms, or make the
new world their home for AD&D® games.
Ive also been talking with Tracy Hickman,
who pointed out that there is a reason that no
super-high-level characters currently operate in
Krynn. The Realms might take a number of
individuals who are too powerful for Krynn or
other worlds. Jeff Grubb
Where'd it go?
Dear Dragon:
As a player of the DUNGEONS & DRAGONS®
game, I feel that we D&D® game players have
been almost forgotten by DRAGON® Magazine.
Except for a couple of articles a year, there is
hardly any mention of the D&D® game, the
emphasis being on the AD&D® game. I was
happy to see the article, Out of the Stone Age,
by Jake R. Patterson tissue #118), but it would
be nice to see more about D&D® games.
Kevin Davies
South Gillies, Ontario
This is indeed a peculiar situation, and it has
puzzled us for some time. The D&D® game sells
extremely well, and the new edition of the game
(Basic to Immortals Sets, revised by Frank
Mentzer in 1983-1986) is a superb game system.
For some reason, however, not many articles
have been specifically dedicated to that game.
(DUNGEON® Adventures has a similar problem
with D&D® game modules.) Obviously this is rich
territory for would-be writers. We need D&D®
game articles. Nuff said. RM
ERRATUM
The DUNGEON™ Adventures sub-
scription card in DRAGON® issue
#122 contained an error. A one
year’s subscription to DUNGEON™
Adventures is for six issues, not
twelve as noted on the card. We
apologize for the error!
Oerth and Krynn
Dear Dragon:
I have been playing the ADVANCED
DUNGEONS AND DRAGONS® game for five
years. I have played on the world of Krynn and
that of Oerth. Krynn, in my opinion, was the
better of the two.
DRAGON 3
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