Drmg115, Dragon
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Magazine
Issue #115
Vol. XI, No. 6
November 1986
9
SPECIAL ATTRACTION
THIEVES:
Picking the pockets of the underworld
Publisher
Mike Cook
10 Lords of the Night
Eric Oppen
14 A Den of Thieves
Vince Garcia
26 The Art of Climbing Walls
Vince Garcia
28 Honor Among Thieves
Eric Oppen and Robin Jenkins
32 Getting Up in the World
Robin Jenkins
34 Tools of the (Thieving) Trade
Vince Garcia
Editor
Roger E. Moore
Assistant editor
Robin Jenkins
Fiction editor
Patrick Lucien Price
OTHER FEATURES
Editorial assistants
38
Hammer of Thor, Spear of Zeus
James A. Yates
Weapons of choice for clerics to choose
Sharper Than a Serpents Tooth
Ray Hamel and David Hage
Why does it have to be snakes? Well, why not?
Airs of Ages Past
Ed Greenwood
Magical harps from the Forgotten Realms
Theres Something on the Floor.
. . . Reid Butler
Humorous and deadly things that lie underfoot
The Ecology of the Harpy
Marilyn Favaro
Georgia Moore
Eileen Lucas
Debbie Poutsch
42
Art director
Roger Raupp
46
Production staff
Linda Bakk Betty Elmore
Kim Lindau
Carolyn Vanderbilt
48
Advertising
Subscriptions
50
52
55
Songs of beauty. . . Barbara E. Curtis
. . . Songs of death Ed Greenwood
Elven Armies and Dwarves-At-Arms
James A. Yates
Troops for demi-human lords
Door Number One, Door Number Two, or.
. . Dan Snuffin
Creative door design with a rude twist
Stayin Alive
John J. Terra
TOP SECRET® game advice for all agents
The Role of Books
John C. Bunnell
Whos that with the scarf and the police box?
When Only the Best Will Do
Kevin Marzahl
Heckler & Koch weaponry for the TOP SECRET® game
An Interstellar Armory
Gus Monter
New weapons and defense systems for Knight Hawks gamers
The Marvel®-Phile
Jeff Grubb
A terminal solution to ultra-powered heroes
Mary Parkinson
Pat Schulz
Creative editors
Ed Greenwood
Jeff Grubb
60
Contributing artists
62
Denis Beauvais
Joseph Pillsbury
Diesel
Roger Raupp
Jeff Easley
Jim Roslof
71
Larry Elmore
Richard Tomasic
Jim Holloway
David Trampier
76
Marvel Bullpen
85
89
DEPARTMENTS
3 Letters
84 TSR Previews
99 Dragonmirth
4 World Gamers Guide 92 Gamers Guide
102 Snarfquest
6 The Forum
94 Convention calendar
82 TSR Profiles
95 Wormy
COVER
Denis Beauvaiss talent for capturing the essence of fantastic conflict is beautifully
pictured in this months cover, The Antagonists. The eternal struggle of good and evil
was brought to life without the use of models or props; the artists imagination and
his brushes were his only tools.
2 N
OVEMBER
1986
Hello, hello
Komputer kudos
having such nice people writing for you. Not
only are their reviews interesting and informa-
tive, but they are even nicer in person, so to
speak. Be nice to Pattie especially! She deserves
it.
A week ago today in fact, ex-
actly a week ago as I write this I
suddenly became the editor for both
DRAGON® Magazine and our new
DUNGEON Adventures. Kim
Mohan has left TSR, Inc., for a new
career elsewhere, and we wish him
the best. The rest of us have lots to
do.
We welcome Marilyn Favaro back
to our staff. I shared Marilyns office
three years ago when I came to TSR,
Inc. Her return means a lot to us
and to me personally. Good workers
are hard to find!
For your own peace of mind,
DRAGON Magazine is rolling ahead
as usual. We have a wide assortment
of special gaming packages planned
for future issues. This issue presents
a special collection on the Thief,
certainly one of my favorite classes
in the AD&D® game. We have a lot
of other things planned, but Pat
Price has pointed out that it is best
not to announce them yet.*
As editor, I do have two favors to
ask of you, the readers. First, you
can help expand our coverage of
games by writing articles on them.
We have a definite lack of material
on the D&D® game, for example,
particularly covering the Compan-
ion, Masters, and Immortals sets.
The BATTLESYSTEM game, Orien-
tal Adventures, and Dungeoneers
Survival Guide (and the soon-to-be-
released Wilderness Survival Guide)
would certainly benefit from supple-
mental articles. Our coverage of
TOP SECRET® and assorted science-
fiction games is good at present, but
coverage of non-TSR® games is not.
Though we plan to devote the lions
share of this magazine to the
AD&D® and D&D games (as our
readers wish us to do), we like vari-
ety (as do our readers). Though we
cannot assign articles on these top-
ics, wed be happy to see them.
Second, if there was ever a better
time to make your voice heard, this
is IT. You have a fresh team and
were ready to listen. Grab a pen
and send in your thoughts on
DRAGON Magazines future goals.
You wont have another chance like
this one.
Until next month, aloha.
Dear Hartley and Pattie,
I enjoyed your introductory article, The Role
of Computers, very much. One subject I would
like to see covered is on computer programs
which aid DMs of ADVANCED DUNGEONS &
DRAGONS® games. For example, they might
speed up character or random encounter gener-
ation (combat resolution is probably most fun to
do by hand).
I know of a few commercial products in this
area, but I suspect the real stars are home-
brewed programs that few people know about.
Perhaps the best way to start this investigation
is to include a call for programs from your
readers in one of your columns.
Thanks for your help.
Marian Mel Viles
Altoona, FL
Dear Dragon,
In regard to the article, The Role of Com-
puters in issue #110 of DRAGON Magazine, one
excellent program for integrating computers
with traditional role playing is Dragonfire. Ive
used it in several campaigns with excellent
results. I look forward to a review of any other
computer products that can be used while role-
playing, especially another product by the same
company called Handbook of Horrors.
Martha Paulalis
No address
Allen Cohn
Millbrae, CA
Dear Sir and Madam:
I believe that Datasofts Alternate Reality
The City game would be a wise choice to review
in DRAGON® Magazine, as I feel that it lives up
to its billing as the Ultimate computer fantasy
adventure. The game is for most micros and is
the first in a promised series of Alternate Real-
ity games, all of which will interlock to form an
entire world.
Though it is beyond the capacity of the editor
to give answers to some of these questions,
perhaps they could be answered by the Lessers
or by other readers in the Forum. The very
strong response to our computer column has
been very heartening, however. Well continue
our coverage of computer gaming in future
issues of DRAGON Magazine as best we can.
RM
S. Kunz
Chicago, IL
Dear Dragon,
I loved The Role of Computers in issue #110!
I fervently hope it becomes a monthly feature! I
have an IBM compatible (Leading Edge) and
have noticed to my disappointment that there is
an extreme shortage of really good games for
IBM PCs. Of the nine games you listed, not one
is available to me. If I want to do some role-
playing computer-style, will I have to go out and
buy an Apple?
Julie Belinski
Zimmerman, MN
Dear Sirs:
A couple of months ago, you published a
review of The Bards Tale, a computer game. I
was interested and attempted to track down
Electronic Arts, the company which markets it.
I called TSR, Inc., but no one could help me at
that time. I did not pursue the problem very
long, having many other things on my mind.
This month (DRAGON issue #112), I noticed
the game again mentioned in the review
column, and again tried to find where I could
get a copy. Many calls to Orlando later, I decided
in disgust that I was not going to find it in
Florida, at least not locally. Hartley and Patti
Lesser had put their address in the column. As a
last resort, I called them. Pattie answered and
was most gracious and helpful. She took the
information and contacted Electronics Art for
me, then called me back from California to be
sure everything would work out correctly.
I would like to compliment your magazine on
*By the way, we will have an April
Fools issue.
D
RAGON
3
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