Drmg070, Dragon

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D
RAGON
I
Contents
Publisher:
Mike Cook
Editor-in-Chief:
Kim Mohan
An open letter . . .
Editorial staff:
Marilyn Favara
Gali Sanchez
To all of you who entered our Dun-
geon Design Contest, and those who
Roger Raupp
Patrick L. Price
can’t wait to find out who won: The judg-
ing will be well under way by the time
Vol. VII, No. 8
February 1983
Business manager:
Debra Chiusano
Office staff:
Sharon Walton
Pam Maloney
you read this, and we‘re hoping to be
SPECIAL ATTRACTION
able to publish one of the winning entries
Product design:
Eugene S. Kostiz
as soon as the March (#71) or April (#72)
Layout designer:
Ruth M. Hodges
MECHlCA
. . . . . . . . . . . . . . . . . . . . 35
A new AD&D™ adventure
issue. Our plan is to try to wade through
Contributing editors:
Roger Moore
the 200+ entries and establish winners in
two categories every 30 days. Even at
Ed Greenwood
that rate (which time wilt tell if we’ll be
OTHER FEATURES
National advertising representative:
able to maintain), it’ll be 10 months
2640 Golf Road
Glenview IL 60025
before we can tell the world about the
The Smith . . . . . . . . . . . . . . . . . . . 5
Metal working for humans only
The hull truth about speed . . . . . . 8
Big ships should be faster
winners in all of the 20 categories, Have
patience, and we’ll do our best.
Phone (312)724-5860
This issue’s contributing artists:
To all of you who have written En over
Dean Morrissey Larry Elmore
Keith Parkinson Roger Raupp
the last few months asking for writers’
guidelines: The reason you don‘t have
Jim Holloway
Phil Foglio
‘em is because we don’t have a sheet of
instructions completely prepared. A half-
Giants can be awful
or awe-ful . . . . . . . . . . . . . . . . . . . 14
Jeff Easley
Dave Trampier
draft has been gathering dust and coffee
Using GITE characters properly
DRAGON Magazine (ISSN 0279-6848) is pub-
stains on Ye Olde Editor’s desk for quite
Hobbies, Inc., P.O. Box 110, Lake Geneva WI
a while now. YOE has finally come to
53147.
realize that the thing isn’t going to write
DRAGON Magazine is available at hobby
itself, and he hereby promises to finish it
stores and bookstores throughout the United
up and get it ready to send out before the
States and Canada, and through a limited number
of overseas outlets. Subscription rates are as
lished monthly for a subscription price of $24
per year by Dragon Publishing, a division of TSR
Dwarves in Space . . . . . . . . . . . . . 27
Joining fantasy and SF gaming
A second volley . . . . . . . . . . . . . . . 31
More firearms in AD&D terms
end of February. Have patience, and
we’ll do our best.
How to make the most out of
FRP tournaments . . . . . . . . . . . . 48
The game within a game
. . . . . 60
Characters as chess players
follows: $24 for 12 issues sent to a U.S. or Cana-
To all of you who have submitted
dian address; $50 U.S. for 32 issues sent via
surface mail or $95 for 12 issues sent via air mail
to any other country. All payments must be in
computer programs for our considera-
tion: We almost bit off more than we
advance.
could chew when we asked for reader-
A limited quantity of certain back issues of
submitted programs. We got a lot of
DRAGON Magazine can be purchased directly
them; unfortunately, we didn’t also get a
ordered. Payment in advance by check or mon-
big block of time to sit down at a key-
ey order must accompany all orders. Payments
board and try them out. The work is pro-
cannot be made through a credit card, and
from the publisher by sending the cover price
plus $1.50 postage and handling for each issue
REGULAR OFFERINGS
Out on a Limb. . . . . . . . . . . . . . . . . . . 3
letters from readers
orders cannot be taken nor merchandise re-
ceeding slowly but surely. Evaluating
served by telephone. Neither an individual cus-
programs is especially difficult — tough-
tomer nor an institution can be billed for a sub-
scription order or a back-issue purchase unless
er than assessing the quality of regular
From the Sorceror’s Scroll:
Social status & birth
tables . . . 11
A ‘caste’ of characters . . . . . . . 12
Falling damage. . . . . . . . . . . . . . . . 13
article manuscripts — because (a) we
prior arrangements are made.
have to judge every program on a rela-
The issue of expiration for each subscription
tive basis; that is, how does it stack up
is printed on the mailing label for each subscrib-
against other programs designed to ac-
at least 30 days prior to the effective date of the
complish the same thing? and (b) we
change in order to insure uninterrupted delivery.
have to be real sure that any program we
All material published in DRAGON Magazine
accept and print is Perfect: no typos, no
er’s copy of the magazine. Changes of address
for the delivery of subscriptions must be received
Deities & Demigods
of Greyhawk . . . . . . . . . . . . . . . . . .
Figure Feature: Knights. . . . . . . . . .
24
First in a series
becomes the exclusive property of the publisher
glitches, no nothin’. Have patience, and
upon publication, unless special arrangements
we’ll do our best.
to the contrary are made prior to publication.
DRAGON Magazine welcomes unsolicited sub-
To all of you who’ve read all the way
missions of written material and artwork; how-
through this without finding anything
ever, no responsibility for such submissions can
Castles by Carroll . . . . . . . . . . . . . 30
III: Jericho
Convention schedule . . . . . . . . . . .
64
Off the Shelf . . . . . . . . . . . . . . . . . .
67
Book reviews
be assumed by the publisher in any event. Any
that interested you: If you do have a sub-
submission which is accompanied by a self-
ject concerning any of our policies and
addressed, stamped envelope of sufficient size
will be returned to the contributor if it cannot be
procedures that you’d like to know about,
drop us a short line, and in a subsequent
published.
issue maybe we’ll use this space to
ing’s monthly adventure playing aid. All rights
answer your question, Have patience,
on the contents of this publication are reserved,
and . . . heck, you know the rest.
and nothing may be reproduced from it in whole
or in part without prior permission in writing
from the publisher. Copyright
©
1983 by TSR
Hobbies, inc.
Second-class postage paid at Lake Geneva,
Wis., and additional mailing Offices,
POSTMASTER; Send address changes to
Dragon Publishing, P.O. Box 110 Lake Geneva
WI 53147. USPS 318-790. ISSN 0279-6848.
DUNGEONS & DRAGONS, ADVANCED DUNGEONS & DRAGONS, ADVANCED D&D, and TOP SECRET are
registered trademarks owned by TSR Hobbies Inc. ™ designates other trademarks owned by TSR Hobbies,
Inc., unless otherwise indicated.
DRAGON™ is a trademark for Dragon Publish-
Game reviews:
Citybook I
. . . . . . . . . . . . . . . . . . 70
Civilization
. . . . . . . . . . . . . . . . . 71
Daredevils . . . . . . . . . . . . . . . . . .
73
What’s New . . . . . . . . . . . . . . . . . . . . . 75
Wormy . . . . . . . . . . . . . . . . . . . . . .
77
2
F
EBRUARY
1983
Robert LaBudde & Associates, Inc.
he roots of fantasy role-
playing are planted in the
soil of northern European
culture, but that doesn’t
mean your campaign can’t
branch out to explore other climates and
other social systems. That fact illustrates
the secondary purpose behind our pub-
lication of MECHICA, this month’s spe-
cial feature. (The primary purpose is for
you to have fun!) DMs and players alike
should find it interesting, to say the least,
to deal with a situation and a society that
aren’t typical of the circumstances in
which most FRP adventures take place.
MECHICA is not the only “un-typical”
element in this issue; just in case any of
you faithful readers were starting to
think we were getting predictable, the
articles you’ll find inside should shoot
that theory full of holes. On that topic,
check out “A Second Volley,” contribut-
ing editor Ed Greenwood’s further exam-
ination of primitive firearms that might
be adapted into an AD&D milieu — if
both the DM and the players are very
careful how they’re used.
Ed’s other offering is “The Smith,” a
new NPC born from the opinion that
humans ought to be able to work with
metal as well as dwarves can — if they
specialize in the craft and work long and
hard at their anvils.
As a counterpoint to that opinion, our
other contributing editor, Roger Moore,
figured that humans shouldn’t have a
monopoly on interstellar exploration,
and he came up with “Dwarves in Space,“
some thoughts on how to combine as-
pects of the AD&D and TRAVELLER
game systems — including suggestions
for translating dwarves into TRAVELLER
terminology, Roger came back down to
earth, in a manner of speaking, to offer
some general guidelines for incorporat-
ing characters from our Giants in the
Earth series into a campaign.
From the Sorceror’s Scroll is made up
of three short sections. First, E. Gary
Gygax reveals to all you Good Readers
the social-status and birth tables
that will be a part of the AD&D expansion
volume; then Frank Mentzer takes a more
philosophical look at the subject of social
structure within a campaign; and, last
but not least, Frank provides an explana-
tion, as we promised last month, of how
the AD&D rules for falling damage are
supposed to work. It may come as a sur-
prise, but it sure is realistic.
Also in the realism department this
month is “The hull truth about speed,” a
short essay by Bruce Evry that attempts
to prove why (contrary to the DMG),
large ships should move faster than small
ones. And you can’t get much more
“real” than Ken Rolston’s long look at
how to succeed — or at least have a good
time trying — the next time you enter a
fantasy role-playing tournament. — KM
Tides and rivers
Dear Editor:
I found David Axler’s article on weather
(issue #68) to be quite interesting and very
useful. He’s obviously taken a great deal of
time to assemble a system that is greatly
detailed and accurate — aside from a couple
of small points.
I refer specifically to the section on tides
and currents (Appendix B). To begin with,
anyone who’s spent any time near or on the
ocean knows that there are two high tides
each day, not one as would be implied by Mr.
Axler’s explanation. The proper explanation
should read, “High tides will occur when the
moon is overhead and when it is on the other
side of the planet. Low tides will occur when
the moon is on the horizon (at a 90” angle).”
(This explanation can be further developed
when one considers the effects of lag — the
time it will take the tidal swell to get through
narrow channels, up rivers, etc.; I’m not famil-
iar with the maps for Greyhawk, and therefore
cannot offer any assistance with specifics
here.) One could likely find a fuller explana-
tion of tides in a scientific/astronomical
encyclopedia.
The second point is in his appendix where
he says, “All rivers flow in a general direction
toward the equator.” This is quite plainly not
true — just examine a map of the Earth and
see the Nile. Once again, this statement may
apply to the World of Greyhawk, but I’m think-
ing of applying Mr. Axler’s system to other
gaming worlds.
I see both of these complaints as minor in
light of the great service done by the article
itself, but I felt I had to write and try to correct
the errors. (For a real headache in terms of
tides, try my own gaming world on for size:
three moons and a cold climate.)
Jonathan Roberts
Scarsdale, N.Y.
doubt that small group of people would be
happy to see at least an occasional article on
one of their favorites. But the vast majority of
those who buy this magazine would have no
use for such material, and for that reason sel-
dom do we devote space to such games.
Our specialty is coverage of the D&D® and
AD&D™ game systems — the most popular
role-playing games available today. If Space
Opera, or Champions, or any other role-
playing game ever equals or exceeds their
popularity, it would certainly be to our benefit
— and the benefit of our readers — to change
the content of DRAGON Magazine to reflect
the change in the public’s preference. We
know we can’t make everyone perfectly happy,
so we have to “settle” for doing the greatest
good for the greatest number. — KM
Staples and cards
Dear Editor:
There are a couple of things I think would
help make your magazine a little better. First, I
think you should get a new type of binding.
Although there is nothing really wrong with
(Turn to page 19)
Translation and
design opportunity
Is Japanese your
first
language?
Are
you fluent in English as well? Is Japa-
nese history well known to you? Are you
a student of mythology of the Far East?
Do you play D&D® and AD&D™ games
regularly?
If you can answer each of the above
questions affirmatively, then you may
have an unparalleled opportunity with
TSR Hobbies, Inc.! We are now seeking
a full-time translator and designer to
work with our line of fantasy role play-
ing games. The position has excellent
pay and benefits plus opportunity for
advancement based on performance.
Employment location is at the main
Corporate offices in Lake Geneva, Wis.
Applicants must send a complete re-
sume with salary history. Be sure to
state how many years you have played
both the D&D game system and the
AD&D game system. Indicate familiar-
ity with other FRP games, please. Sub-
mit information to:
Cheryl Gleason
International Division
TSR Hobbies, Inc.
P.O. Box 756
Lake Geneva WI 53147
Other games
Dear Dragon:
I play AD&D but I also play Champions,
Space Opera, and The Morrow Project. In the
eleven issues of DRAGON I have read, I
haven’t seen any articles about any of these
games. If you have published articles about
these games, what issues are they in? If you
have not, would you please publish some?
David Hungerford
Bloomington, III.
We’d like to be able to completely satisfy
everyone who reads DRAGON™ Magazine,
but we realize — and so should David and the
rest of our readers — that realistically we can’t
do that. There are dozens, if not hundreds, of
games that each have captured the interest of
a small proportion of our readership — and no
D
RAGON
3
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