Dragons of Faerun, RPG, Dungeons and Dragons - D&D

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Monster Compendium:
D
RAGONS OF
F
AERUN
Version 1.0
Created by:
A guy who loves the Realms and wondered why
mercury dragons were left out of Monsters of Faerun.
Notes: Most of the information here is either taken from new Wizards of the Coast material, or modified from
TSR media, of which, Wizards of the Coast now owns the rights.
Dungeons & Dragons,
Dragon, D&D, Forgotten Realms,
and the Wizards of the Coast logo are registered
trademarks owned by Wizards of the Coast.
I have included the new dragons from
Monsters of Faerun
and
3
e
versions of the dragons from the
Draconomicon
. I did my best to translate the 2
e
dragons correlating them to similar statistics. So, if you find
something you don’t agree with…then just change it!
This document is to be used with Wizards of the Coast products, and is
not
intended to replace them or cause
people to stop purchasing their products. The author of this product has purchased all of the core
D&D
and
Forgotten Realms
products, and highly recommends them to all players.
Alphabetical Listing of Dragons:
Black Dragons of the Realms (Chromatic – Water) .............................................3
Blue Dragons of the Realms (Chromatic – Earth) ................................................3
Brass Dragons of the Realms (Metallic – Fire) ....................................................3
Bronze Dragons of the Realms (Metallic – Water) ..............................................3
Brown Dragon (Chromatic – Earth) .....................................................................3
Copper Dragons of the Realms (Metallic – Earth) ...............................................5
Deep Dragon (Special – Earth).............................................................................5
Dracohydra (Special – Earth/Acid) ......................................................................6
Dragon Turtles of the Realms (Special – Aquatic) ...............................................7
Fang Dragon (Special – Air) ................................................................................8
Green Dragons of the Realms (Chromatic – Air) .................................................9
Gold Dragons of the Realms (Metallic – Fire) .....................................................9
Mercury Dragon (Metallic – Fire[Light]).............................................................9
Red Dragons of the Realms (Chromatic – Fire) .................................................11
Shadow Dragon (Special – Shadow) ..................................................................11
Silver Dragons of the Realms (Metallic – Air)...................................................13
Song Dragon (Special – Electricity) ...................................................................13
Steel Dragon (Metallic – Air) .............................................................................14
White Dragons of the Realms (Chromatic – Cold).............................................15
Yellow Dragon (Chromatic – Fire) ....................................................................15
P
AGE
2
OF
16
Monster Compendium:
D
RAGONS OF
F
AERUN
EALMS
For complete game information on Black Dragons,
refer to
Monster Manual
page 63.
RAGONS
OF THE
OF THE
R
EALMS
RAGONS
Pelath (Neutral, chaotic tendencies):
This mature
adult dragon has always been a bit too selfish for his
peers and chafed under the discipline of his elders.
Eventually he struck out on his own, and now has his
own island, some ten leagues from the Pirate Isles.
Pelath – in the guise of a hermit mage – has some
dealings with the pirates who ply this part of the ocean.
In this guise he is a sharp-tongues, cranky personality
who demands high prices for the use of his “dragon
familiar”.
B
ROWN
RONZE
D
RAGONS
K
NOWN
RAGONS
Ralas:
This old black dragon, and his mate, the old
black dragon Ueurwen, live in swamp Karatorn, and
will most likely be found with young. Ralas hates his
mate, but will fight fiercely to defend his young. (Note:
Swamp Karatorn can be placed almost anywhere in the
Realms, see
Draconomicon
for details.)
LACK
D
RAGONS
EALMS
For complete game information on Blue Dragons, refer
to
Monster Manual
page 65.
RAGONS
OF THE
OF THE
R
EALMS
RAGON
Dragon (Earth)
Climate/Terrain:
Any desert
Organization:
Wyrmling, very young, young, juvenile,
and young adult: solitary or clutch (2-5); adult,
mature adult, old, very old, ancient, wyrm, or great
wyrm: solitary, pair, or family (1-2 and 2-5
offspring)
Challenge Ratings:
Wyrmling 2; very young 3; young
5; juvenile 7; young adult 10; adult 13; mature adult
15; old 17; very old 18; ancient 20; wyrm 22; great
wyrm 24
Treasure:
Double standard
Alignment:
Usually neutral evil
Advancement:
Wyrmling 7-8 HD (Medium-size);
very young 10-11 HD (Large); young 13-14 HD
(Large); juvenile 16-17 HD (Large); young adult 19-
20 HD (Huge); adult 22-23 HD (Huge); mature adult
25-26 HD (Huge); old 28-29 HD (Gargantuan); very
old 31-32 HD (Gargantuan); ancient 34-35 HD
(Gargantuan); wyrm 37-38 HD (Colossal); great
wyrm 40+ HD (Colossal)
RAGONS
Aragauthos:
Halaster the Mad Mage long ago
trapped this old blue dragon in the Ruins of
Undermountain. The rock surrounding her “lair” is too
hard for her to burrow or blast through, and so she
continues to pursue her quest of killing intruders, in
hopes that she can meet a certain quota that will earn
her freedom.
Maldraedior:
This great wyrm lives in a temple
complex beneath the streets of the mining town Danath,
un Unther. The existence of this temple is a carefully
guarded secret, and Maldraedior has lived there for
nearly 3,000 years. He is served by a cult that reveres
him as a deity, and he sends them into the world to do
his bidding, and many return to act as powerful
defenders.
B
RASS
LUE
D
RAGONS
EALMS
For complete game information on Brass Dragons, refer
to
Monster Manual
page 70.
RAGONS
OF THE
OF THE
R
EALMS
Brown dragons, also known as desert dragons, are
ferocious, wingless dragons that burrow beneath the
desert sands.
Brown dragons have scales the color of desert sands,
ranging from dim brown at hatchling to almost white in
their old age. They have small, webbed claws that are
well developed for digging, and very large, long
mouths. Their scales are leathery and not as hard as
other dragons’ hides.
While intelligent, brown dragons view humans and
their kin as food, and find the idea of conversing with
their food peculiar. They can subsist on a mineral diet
– even sand – for long periods of time, but prefer meat
(particularly horseflesh).
Brown dragons carve out vast cavern chambers deep
K
NOWN
RAGONS
Eldenser:
This male brass wyrm may be the
strangest dragon currently alive in Faerun. Eldenser
uses spells to leave his withered, magically preserved
body in hideaways, then transfer his sentience into the
blade any tempered, edged, metallic weapon, from
where he can perceive the world and employ his magic
as if in his own body. For more information, see
Forgotten Realms Campaign Setting
book page 224.
B
RONZE
RASS
D
RAGONS
EALMS
For complete game information on Bronze Dragons,
refer to
Monster Manual
page 71.
RAGONS
OF THE
OF THE
R
EALMS
B
ROWN
D
RAGONS BY
A
GE
Attack
Fort
Ref
Will
Breath
Fear
Age
Size Hit Dice (hp)
AC
Bonus
Save
Save
Save
Weapon (DC)
DC SR
Wyrmling
M
6d12+12 (51)
13 (+3 natural)
+8
+7
+5
+6
2d6 (15)
-
-
Very Young
L
9d12+27 (85)
15 (-1 size, +6 natural)
+12
+9
+6
+7
4d6 (17)
-
-
Young
L
12d12+36 (114)
18 (-1 size, +9 natural)
+17
+11
+8
+10
6d6 (19)
-
-
Juvenile
L
15d12+60 (157)
21 (-1 size, +12 natural)
+21
+13
+9
+11
8d6 (21)
-
-
Young Adult
H
18d12+90 (207)
23 (-2 size, +15 natural)
+24
+16
+11
+14
10d6 (24)
22
20
Adult
H
21d12+105 (241)
26 (-2 size, +18 natural)
+28
+17
+12
+15
12d6 (25)
23
23
Mature Adult
H
24d12+144 (300)
29 (-2 size, +21 natural)
+33
+20
+14
+18
14d6 (28)
26
25
Old
G
27d12+189 (364)
30 (-4 size, +24 natural)
+35
+22
+15
+19
16d6 (30)
27
27
Very Old
G
30d12+240 (435)
33 (-4 size, +27 natural)
+40
+25
+17
+22
18d6 (33)
30
28
Ancient
G
33d12+297 (511)
36 (-4 size, +30 natural)
+44
+27
+18
+23
20d6 (35)
31
30
Wyrm
C
36d12+360 (594)
35 (-7 size, +33 natural)
+44
+30
+20
+26
22d6 (38)
34
32
Great Wyrm
C
39d12+429 (682)
38 (-7 size, +36 natural)
+48
+32
+21
+27
24d6 (40)
35
34
P
AGE
3
OF
16
B
LACK
K
NOWN
NOWN
B
RONZE
LACK
D
RAGONS
NOWN
B
LACK
ROWN
D
RAGON
B
LUE
LUE
D
RAGONS
K
NOWN
NOWN
B
LUE
RASS
D
RAGONS
NOWN
B
RASS
RONZE
D
RAGONS
Monster Compendium:
D
RAGONS OF
F
AERUN
OMBAT
Brown dragons bury themselves in deep trenches in the
sand and lie in wait for prey, erupting from the sand in
a flurry to grab their victims.
Breath Weapon (Su):
The brown dragon’s breath
weapon is a line of acid. It does not use this attack
against mounted foes, since it knows that horses are
good eating.
sandstorm. Character in the swirling sands are blinded
and must make a Balance check (DC 15) during each
round they move more than 5 feet or fall prone.
Summon Huge Air Elemental
(Sp):
Once per day,
and old brown dragon can cast
summon nature’s ally
VII
to summon one Huge air elemental, 1d3 Large air
elementals, or 1d4+1 air elementals of smaller size.
Summon Greater Air Elemental
(Sp):
Once per day,
an ancient brown dragon can cast
summon nature’s ally
VIII
to summon one greater air elemental, 1d3 Huge air
elementals, or 1d4+1 air elementals of smaller size.
Other Spell-Like Abilities:
1/day –
create water,
disintegrate
.
Tremorsense (Ex):
Brown dragons can
automatically sense the location of anything within 500
feet that is in contact with the ground.
Create Water
(Sp):
The dragon can use this spell-
like ability once per day.
Sandstorm
(Sp):
Once per day, an adult brown
dragon can create a vortex of violently churning sand at
a distance of up to 80 yards away. All creatures within
a 60-foot radius of the center of the sandstorm take 1d6
points of damage each round they remain within the
EALMS
Brown dragons originated in the Raurin desert to the
east of Mulhorand. They are rumored to be creations of
the ancient Imaskar Empire, whose Artificers are also
responsible for the desiccation of the Dust Desert.
Brown dragons have migrated from Raurin westward,
and now frequent much of the wastes in eastern
Mulhorand.
Black Ash Plain:
This area, south of the Smoking
Mountains, is known to be inhabited by brown dragons.
Brown Dragon Abilities by Age
Caster
Age
Speed
Str
Dex
Con
Int
Wis
Cha Special Abilities
Level
Wyrmling
60 ft., burrow 60 ft.
15
10
15
12
13
12
Acid Immunity, tremorsense
-
Very Young
60 ft., burrow 60 ft.
19
10
17
12
13
12
-
Young
60 ft., burrow 60 ft.
23
10
17
14
15
14
-
Juvenile
60 ft., burrow 60 ft.
25
10
19
14
15
14
Create Water
1st
Young Adult
60 ft., burrow 60 ft.
27
10
21
16
17
16
Damage reduction 5/+1
3rd
Adult
60 ft., burrow 60 ft.
29
10
21
16
17
16
Sandstorm
5th
Mature Adult
60 ft., burrow 60 ft.
33
10
23
18
19
18
Damage reduction 10/+1
7th
Old
60 ft., burrow 60 ft.
35
10
25
18
19
18
Summon Huge air elemental
9th
Very Old
60 ft., burrow 60 ft.
39
10
27
20
21
20
Damage reduction 15/+2
11th
Ancient
60 ft., burrow 60 ft.
41
10
29
20
21
20
Summon greater air elemental
13th
Wyrm
60 ft., burrow 60 ft.
43
10
31
22
23
22
Damage reduction 20/+3
15th
Great Wyrm
60 ft., burrow 60 ft.
45
10
33
22
23
22
Disintegrate
17th
P
AGE
4
OF
16
below the desert sand, typically at least 1,000 feet
down. They are the hated enemies of blue dragons (see
Monster Manual), who compete with them for territory
and treasure.
C
OMBAT
I
N THE
N THE
R
EALMS
Monster Compendium:
D
RAGONS OF
F
AERUN
EALMS
For complete game information on Copper Dragons,
refer to
Monster Manual
page 72.
RAGONS
OF THE
OF THE
R
EALMS
old 31-32 HD (Huge); ancient 34-35 HD (Huge);
wyrm 37-38 HD (Gargantuan); great wyrm 40+ HD
(Gargantuan)
RAGONS
Dragonjaw Mountains:
There are at least two
copper dragons in this area of Thesk that engage in an
annual joke contest with local gnomes.
Serpent Hills:
Copper dragons battle with red
dragons for the choicest ridgelines in the Western
Heartlands, if they aren’t
already occupied by silver
dragons.
OPPER
D
RAGONS
Deep dragons are little known on the surface world.
They are the hunters of the Underdark, stalking their
prey with cunning and patience.
Deep dragons are an iridescent maroon when they
hatch, darkening to deep, rich purple and almost black
in the dragon’s older centuries. Their natural forms are
slender and serpentine, with
sinuous necks and limbs and
narrow wings. They are
accomplished shapechangers,
however, gaining the ability
to assume different forms as
they age – first a legless
winged snake form, then a
humanoid form. In these
shapes, they make their way
through narrow tunnels or
move about among the other
races of the Underdark.
The “drakes of the depths”
can eat almost anything, but
they seem to prefer seafood:
clams, fish, kuo-toa, and
aboleth.
RAGON
Dragon (Earth)
Climate/Terrain:
Underground
Organization:
Wyrmling, very
young, young, juvenile, and
young adult: solitary or
clutch (2-5); adult, mature
adult, old, very old, ancient,
wyrm, or great wyrm:
solitary, pair, or family (1-2
and 2-5 offspring)
Challenge Ratings:
Wyrmling
2; very young 4; young 6;
juvenile 8; young adult 11;
adult 14; mature adult 16; old
18; very old 19; ancient 21;
wyrm 22; great wyrm 24
Treasure:
Double standard
Alignment:
Always chaotic evil
Advancement:
Wyrmling 7-8 HD (Tiny); very young
10-11 HD (Small); young 13-14 HD (Medium-size);
juvenile 16-17 HD (Medium-size); young adult 19-
20 HD (Large); adult 22-23 HD (Large); mature
adult 25-26 HD (Huge); old 28-29 HD (Huge); very
OMBAT
Deep dragons love to stalk their prey through the
lightless caverns of the Underdark. They are wary in
battle, but find combat nearly irresistible. They avoid
obvious traps and ambushes, but delight in the hunt,
pouncing on creatures without warning, and using their
spells to bury opponents under rock falls.
Breath Weapon (Su):
A deep dragon’s breath
weapon is a cone of flesh-corrosive gas.
C
OMBAT
EEP
D
RAGONS BY
RAGONS BY
A
GE
GE
Attack
Fort
Ref
Will
Breath
Fear
Age
Size Hit Dice (hp)
AC
Bonus
Save
Save
Save
Weapon (DC)
DC SR
Wyrmling
T
6d12+6 (45)
17 (+2 size, +5 natural)
+8
+6
+5
+6
2d8 (14)
-
-
Very Young
S
9d12+9 (67)
19 (+1 size, +8 natural)
+11
+7
+6
+7
4d8 (15)
-
-
Young
M
12d12+24 (102)
21 (+11 natural)
+14
+10
+8
+10
6d8 (18)
-
-
Juvenile
M
15d12+30 (127)
24 (+14 natural)
+18
+11
+9
+11
8d8 (19)
-
-
Young Adult
L
18d12+54 (171)
26 (-1 size, +17 natural)
+21
+14
+11
+14
10d8 (22)
22
21
Adult
L
21d12+84 (220)
29 (-1 size, +20 natural)
+26
+16
+12
+15
12d8 (24)
23
24
Mature Adult
H
24d12+120 (276)
31 (-2 size, +23 natural)
+29
+19
+14
+18
14d8 (27)
26
26
Old
H
27d12+162 (337)
34 (-2 size, +26 natural)
+33
+21
+15
+19
16d8 (29)
27
28
Very Old
H
30d12+180 (375)
37 (-2 size, +29 natural)
+37
+23
+17
+22
18d8 (31)
30
29
Ancient
H
33d12+231 (445)
40 (-2 size, +32 natural)
+41
+25
+18
+23
20d8 (33)
31
31
Wyrm
G
36d12+288 (522)
41 (-4 size, +35 natural)
+43
+28
+20
+26
22d8 (36)
34
32
Great Wyrm
G
39d12+312 (565)
44 (-4 size, +38 natural)
+47
+30
+22
+28
24d8 (37)
35
34
Deep Dragon Abilities by Age
Caster
Age
Speed
Str
Dex
Con
Int
Wis Cha Special Abilities
Level
Wyrmling 40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 11
10
13
14
13
12
True Seeing, detect magic, charm
i
mmunity, cold and fire resistance 10
-
Very Young
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 13
10
13
14
13
12 Snake form 3/day
-
Young
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 15
10
15
16
15
14 Humanoid form 3/day
-
Juvenile
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 17
10
15
16
15
14 Each form 4/day
1st
Young Adult 40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 19
10
17
18
17
16 Damage reduction 5/+1
3rd
Adult
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 23
10
19
18
17
16 Freedom of movement
5th
Mature Adult 40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 25
10
21
20
19
18 Damage reduction 10/+1
7th
Old
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 27
10
23
20
19
18 Transmute rock to mud
9th
Very Old
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 29
10
23
22
21
20 Damage reduction 15/+2
11th
Ancient
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 31
10
25
22
21
20 Passwall
13th
Wyrm
40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 33
10
27
24
23
22 Damage reduction 20/+3
15th
Great Wyrm 40 ft., fly 100 ft. (average), burrow 20 ft., swim 30 ft. 35
10
27
24
23
22 Stone shape
17th
P
AGE
5
OF
16
C
OPPER
OPPER
D
RAGONS
K
NOWN
NOWN
C
OPPER
D
EEP
EEP
D
RAGON
D
EEP
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